Tuesday, 2 December 2025

Physically Active Dice Games:

 Submitted by: Sonia Sheehan, HPEC Vice President Communications

                                            

Are you looking for ways to engage your students using limited or small equipment during physical education class? Look no further than physically active dice games. There are many types of dice available to utilize in physically active dice games, such as: standard 6 sided dice, 10 sided dice, multi-coloured dice, dice with pictures of popular pop culture figures and larger type dice that can accommodate teacher created inserts. Different types of dice can be found in PE equipment websites, amazon, board game stores or specialty card/dice stores. The use of dice with numbers can also promote numeracy skills and enhance cross-curricular teaching during physical education class. Once you have a variety of dice as a small equipment choice in your equipment room, you can try out some dice games below or use your creativity and develop brand new dice games of your own. Students can be given the opportunity to create their own physically active dice game.

1.       Where to Roll the Dice during dice games: It is strongly recommended to use inexpensive plastic bowls or buckets as a place to always roll the dice. Using a contained space, like a bowl or a bucket, as a rolling location will help the dice stay in one place, maintain a safe space free of flying dice and lengthen the lifespan of the dice. Teaching students to roll the dice in a bowl or bucket is the first step of building a successful and safe dice game.

2.      Fitness Dice: 6 sided dice and 10 sided dice: Create a template for 6 Sided Fitness Dice and 10 Sided Fitness Dice. These templates will include either 6 or 10 different exercises or movements students perform depending on the roll of the dice. The number of repetitions to complete can be pre-determined or based on the number of the roll. Here are a few template examples:

a.       1 – Burpee, 2 – Push up, 3 – Jumping Jack, 4 – Squat, 5 – Lunge, 6 – Air Punch - In this example students complete the number of repetitions of the exercise on the side of the dice. Roll a 1 and complete 1 Burpee, roll a 2 and complete 2 Push Ups, roll a 3 and complete 3 Jumping Jacks, roll a 4 and complete 4 Squats, roll a 5 and complete 5 Lunges, roll a 6 and complete 6 Air Punches.

b.       1 – Walk, 2 – Run, 3 – Jump, 4 – Skip, 5 – Gallop, 6 – Side Slide, 7 – Leap, 8 – Hop, 9 – Dance, 0 – Backwards – In this example students move in a designated route, such as across the gymnasium, using the locomotor pattern rolled on the dice. If a 1 is rolled, the students walk, if a 2 is rolled the students run, if a 3 is rolled the students jump, etc…

c.       Provide each small group of students a blank template and have the students fill in each number with a different exercise or movement. Once the template is created, the students can play their very own Fitness Dice Game.

3.       Pokemon Battle Dice Game: Multi-coloured dice are needed for this game. Red dice will represent fire Pokemon, blue dice will represent water Pokemon, yellow dice will represent electric Pokemon and green dice will represent grass Pokemon. Distribute the different colour dice equally to ensure each student has their own coloured dice. Play the first round of Pokemon Battle Dice Game as individual Pokemons. Students move around the activity area and find a student with a different coloured dice, representing a different type of Pokemon, and challenge them to a battle. The battle consists of the two students rolling their dice into a contained area (a plastic bucket or bowl) and the dice with the highest number wins the battle. The winner can pick up a small token to represent the win and then continues to battle a different student. The student who does not win will look for another student to battle. If during a battle the students roll the same number, students switch dice and become a Pokemon representing a new element. At the end of the game, students can count their small tokens to see how many battles they won and the Ultimate Pokemon Champion can be announced. A second version of the Pokemon Battle Dice Game can be played in teams. Each type of Pokemon, Red/Fire, Blue/Water, Green/Grass, Yellow/Electric has a home base location in the activity area. The team of Pokemons tries to win as many Pokemon battles as possible. Students must battle a Pokemon of a different colour and when a student wins a battle, they pick up a small token and add it to their team home base location. At the end of the game, each team will count up all the small tokens earned and the Winning Pokemon Team can be announced. It is recommended to have many plastic bowls or containers set up throughout the playing area to ensure safe and contained dice rolling during the Pokemon Battle Dice Game.

4.       Rock, Paper, Scissors Dice Game: Dice with the pictures of Rock, Paper and Scissors are needed for this game. Students play similarly to regular Rock, Paper, Scissors, but instead of using their hand to represent their choice of Rock, Paper or Scissors they will roll their dice to find out their choice. If a student wins, they pick up a small token to represent the win and challenge someone new. If a student does not win, they must complete a designated movement before challenging someone new. If a student ties, they get to re-roll against the same student until a winner is determined. At the end of the game count up your small tokens to find out how many rounds of Rock Paper Scissors you won. Use of plastic bowls or containers set up throughout the playing area will help ensure safe and contained dice rolling.

5.       Marvel Villians Dice Game: Dice with the pictures of the Marvel Villians are needed for this game. Students are set up in small groups with 1 Marvel Villian Dice, a sheet of paper with all the Marvel Villians and a pencil. Pictures of the 6 Marvel Villians found on the Dice are posted around the playing area. Groups roll their dice and and the roll will reveal one Marvel Villian. The group must find the picture of the Marvel Villian that was rolled and completed the exercises/movements listed by the Villian’s picture to defeat the Villian. Once the Villian is defeated, the group can cross out the Villian on their paper. The group continues until they have defeated all 6 Marvel Villians. Use plastic bowls or containers to ensure safe and contained dice rolling.

6.       Marvel Heros Dice Game: Dice with pictures of the Marvel Heros are needed for this game. This is the same game as the Marvel Villians, but pictures of the Marvel Heros are posted around the playing area and the groups are trying to complete the training of the Marvel Heros. Exercises/movements listed at each Marvel Hero would mimic the type of training that particular Marvel Hero would do. Each group continues until they have completed all the training of the 6 Marvel Heros.

7.       Quick Addition Dice Game: Dice with numbers are needed for this game. Each student carries one 6 sided dice with them. When the music is playing during this game, students move safely throughout the activity space. When the music stops, students find a bowl/bucket and wait for another student to join them. Once two students are at the bowl/bucket, they roll their dice into the bowl/bucket and try to be the first person to correctly say the total of the numbers from the 2 dice rolled. Continue to roll the dice into the bucket and quickly say the sum of the numbers on the two dice. When the music starts, students pick up their dice and move around the activity area. When the music stops, students find a new bowl/bucket and repeat the adding activity with a new partner until the music starts again. For a bonus round, three students can be at each bowl/bucket and the sum of all three numbers needs to be correctly announced before the next roll. This game can also use subtraction or multiplication as well as 10 sided dice for a more challenging game.

8.       Roll the Dice Object Manipulation Game: Dice with numbers (6 sided or 10 sided) and a variety of items to safely throw and catch are needed for this game. The set up includes students in groups of 2 or 3 with 1 dice per student and a variety of items that can be safely thrown and caught around the perimeter of the activity area. These items could include: gator balls, fluff balls, juggling clubs, pool noodles, table tennis balls, tennis balls, bean bags, etc. All students in the group roll their dice into a bowl or bucket. The group adds up all the numbers on the 2 or 3 dice, depending on the number of students in the group. The total of the dice is the number of throws and catches the group must complete with one of the tossable items. One student goes to the variety of items and brings one item back for the group to use. Once the group completes the designated number of throws and catches, the group members roll their dice again. The sum of all the dice is determined by the group and a new student returns the tossable item used from the previous roll and brings a new item back for the group to use. Play continues with students rolling the dice, adding the numbers of the dice, and taking turns to pick an item to throw and catch.

9.       6 Sided Colour Dice Tag Game:  A larger Dice with 6 different colour sides (Move Cubes come with 6 different coloured sides) and tagging implements such as pool noodles is needed for this game. Students are equally divided between the 6 colours on the dice (Red, Blue, Green, Yellow, Purple, Orange) and each colour has a home base area. The tagging pool noodles are placed in the centre of the activity space and safe pool noodle tagging is taught or reviewed to ensure a safe game. The 6 Sided Colour Dice is rolled in the middle of the activity area. The students of the colour rolled are “it” and retrieve a tagging pool noodle. Students who are not “it” can move into open space to avoid being tagged. Once a student is tagged, they return to their home base area and wait for the next round to begin. The round is over when most or all of the students are tagged. All students, including the taggers, return to their home base area and wait for the next roll of the 6 Sided Colour Dice to reveal the next colour of “its”.  https://www.schoolspecialty.ca/sportime-movecubes-with-bodymoves-6-12-inches-assorted-colors-set-of-3-009887

10.   Life Size Board Game: One Dice per 3 student, one small item to use as a game board marker per 3 students, as many multi-colour poly spots as possible laid out on the activity floor side by side in a type of long line or large circle or square to fill the length and/or perimeter of the activity space and a template sheet with the poly spot colours with a movement associated with each colour (red – run 1 lap, blue – 5 squats, green – 10 jumping jacks, yellow – 3 push ups, purple – plank for 10 seconds, orange – water break). All groups place their game board marker on the starting poly spot. Students take turns rolling the dice for their group and moving their group’s game board marker the designated number of spots based on the roll of the dice. The group must perform the activity associated with the colour of poly spot their game board marker lands on before the next roll of the dice. For example, if a group’s game board marker lands on a blue poly spot and blue is 5 squats, the group performs 5 squats before rolling their dice again. Challenge the groups to see if they can complete the entire route of the poly spots or multiple times across or around the poly spot line/circle/square. To ensure safe and contained rolling use bowls/buckets to roll the dice. Each group can carry their own bowl/bucket or place bowls/buckets around the activity area for dice rolling to take place.

11.   Student Created Dice Game: Allow small groups of students the opportunity to create their own dice game. Provide clear criteria to ensure the games created are safe and active. Students can play their own game and groups can share their game with other groups.

12.   Dice Storage: Be sure to think about dice storage. Small containers with lids will help keep different types of dice separated and prevent dice from falling out of the container if dropped. Keep a collection of inexpensive plastic bowls/buckets handy to help students roll in a safe and contained manner during your Physically Active Dice Games.

Stay Active and Happy Rolling!

                                                  

 

Monday, 3 November 2025

Physical Education Active and Engaging Activities for Small Spaces:

 Submitted by: Sonia Sheehan, HPEC Vice President Communications

Do you ever find yourself teaching PE in a smaller than ideal space? Sometimes our gymnasiums are booked for alternative activities, the weather does not cooperate to allow outdoor PE and our physical education lesson needs to be delivered in a classroom, hallway or multi-purpose room. The activities below can be used if you find yourself in a small space and you still want to teach a “Big Lesson” that is active and engaging.

Small Space Activities with No Equipment Necessary:

1.       Make a Line: Challenge the students in your class to make a line in a specific order without any talking. This activity will encourage your students to interact and problem solve using a wide range of communication tools. Once one line is made, have the students scatter and provide the class with new line up criteria. Some examples of line up criteria include: alphabetical by last name, by height, by shoe size, by birthdate, by number of family members in their household.

2.       Rock, Paper, Scissor (RPS) Olympics – designate the bronze medal line (one side of the activity space), silver medal line (middle of the activity space) and gold medal line (other end of the activity space) the object of the game is to earn as many gold medals as possible in the game – all students start at the bronze medal location, perform RPS against another student at the bronze medal, if you win RPS at bronze then walk to the silver medal location, if you do not win RPS at bronze stay at bronze and challenge someone new to RPS, once you make it to the silver medal by winning RPS at bronze, challenge another student at silver to RPS, if you win RPS at silver, walk up to the gold, if you do not win at silver, walk back to bronze and play RPS against someone at bronze, once you have made it to gold by winning RPS at both bronze and silver, challenge someone to RPS at gold to win your gold medal, if you do not win RPS at gold, walk back to silver and try RPS again, if you do win RPS at gold, you have won a gold medal,  walk one lap around the classroom for your victory lap and return to bronze to try to earn another gold medal

3.       Rock, Paper, Scissor (RPS) Ultimate Olympic Champion – a student challenges another student to RPS, the student who wins RPS becomes the leader, the student who does not win RPS becomes the follower and gently puts their hands on the winners shoulders and cheers on the winner for the next round – the leaders will challenge other leaders to RPS and the student who wins RPS continues as a leader, the student and all their followers who did not win RPS line up behind the leader and gently put their hands on the shoulders of the person in front of them (leaders will start to have a train of followers behind them in the game, followers are encouraged to cheer on their current leader) – the game will end with two leaders facing off with RPS with a group of followers cheering on each leader – the student who wins the final RPS challenge will become the Ultimate Olympic champion – this game can be repeated multiple times with all students starting as individuals at the start of each game

4.       Rock, Paper, Scissor (RPS) Around the World - Designate 4-6 locations around your activity space (can be the 4 walls, can be 4-6 different desks) have all the students start at one of the locations in your classroom – students try to get “around the world” by moving to all of the designated locations in the classroom– if a student wins RPS against another student at a designated location, they move to the next location and wait to challenge a student at that location, if a student does not win RPS they stay at their current location and challenge someone new – Challenge the students to get all the way “around the world” at least once – some students may get around the world more than once – designate the starting location and the direction students will be moving

5.       Partner Rock, Paper, Scissor (RPS) Knee Tag – set up students in partners in the activity space – the partners complete RPS and the winner of RPS is it, the winner must tag try to tag their partners knees (no locomotor movement required) the non-winner, tries to cover their knees with their hands before the “it” can reach out and tag their knees – when reaching for knees to tag, make sure to avoid any head to head contact - emphasize the winner of RPS is always it – play multiple times with your partner and then switch partners and play against a new partner

6.       Rock Paper Scissor (RPS) Success or Try Again– designate one side of the activity space as the “Success Side” and the other side of the activity space as the “Try Again Side” – have all students start at the “try again side” – students challenge another student to RPS – if a student wins they go to the “success side” and celebrate with a victory dance move – if a students does not win they go to (or stay at) the “try again side” and challenge someone on the “try again side” to RPS – when a student challenges someone to RPS and they win they will move to the “success side”, if a student challenges someone to RPS and they do not win they stay on the “try again side” and keep trying – any students who make it to the “success side” will continue to challenge students on the success side to RPS – if a student wins RPS on the “success side” they stay on the “success side”, if a student does not win on the “success side” they move to the “try again side” – encourage students to keep trying to see if they can get to the “success side” and how long they can stay on the “success side”

Small Space Activities with Jump Bands:

1.       What are Jump Bands? Jump Bands are elastic stretchy bands that go around the ankles and connect to another student around their ankle. Students create jumping patterns and utilize rhythmic movement to coordinate a variety of patterns in a group formation. This activity can be easily done in a small space. Jump Bands require cooperation, communication and movement for success.

2.       Video Progression of students working together with Jump Bands: https://www.youtube.com/watch?v=wAajOs6f8r0

3.       Ladder and Star with Jump Bands: https://www.youtube.com/watch?v=Rm9Aa418qxM

4.       Creative Patterns with Jump Bands: https://www.youtube.com/watch?v=eLOlsqUwIlc

5.       Additional Information about Jump Bands: https://blog.gophersport.com/energizing-rhythms-and-dance-with-jump-bands/

6.       Link to Jump Bands at Gopher Canadian Equipment Supplier:  https://gophersport.com/41-460?queryID=758bd12531ff62bdc463f63bbe1dd106&objectID=506251&indexName=gs_production_default_products

Small Space Activity with Happy Salmon Card Game:

1.       Happy Salmon is a card game that can be adapted and played in physical education class to promote teamwork, cooperation, communication, taking turns and following game rules in a fun and active way

2.       How to play Happy Salmon: https://www.youtube.com/watch?v=UcH1yX5ysCk

3.       Physical Education Adaptations to playing Happy Salmon:

a.       Create teams/groups of 3-4 students to play together as a team/group – each team/group will form a single file line and the person at the front of the line holds the team/groups pile of cards (each team will have a different colour set of cards) and completes the task on the first card, discards the card played, gives the remaining cards to the next person in line and goes to the back of the line to wait for their next turn

b.       Have a discard bucket for each team/group to discard their cards once they have completed the action on the card

c.       No table required for a physical education active game of Happy Salmon

d.       Have teams/groups stand in a circular formation in the activity space available

e.       Multiple rounds of Happy Salmon can be played as the game is short and can be reset quickly

4.       Happy Salmon card game is available on Amazon.ca, Walmart.ca, or any location board games and card games are sold.

Wishing everyone success with the delivery of physical education classes, even when only small spaces are available!

Tuesday, 7 October 2025

THE CUE-CLA PROJECT (Part 1): Introducing A ‘Friends of HPEC Grant’ Project Focusing on Cooperative Learning Activities for K-6 Student Learning

 Submitted by: Brent Bradford, Professor of Education, Concordia University of Edmonton (CUE)

Preamble

First, I would like to thank HPEC for supporting my recent ‘Friends of HPEC Grant’ application. I have been an educator for 25+ years, and since the time I began my teaching career in a Grade 3 classroom during the 1999-2000 school year, I have enjoyed teaching at both the K-12 and post-secondary levels. For several years, during my school teaching career, I was so lucky to have been offered a Physical Education Specialist position in a K-9 school. My wonderful PHE-related memories from those years remain close to my heart; I am so thankful for the teaching, coaching, and leadership opportunities I have had throughout my career. Currently, as part of my teaching assignment in the Faculty of Education at Concordia University of Edmonton (CUE), I teach pre-service teachers (BEd After Degree), as well as PHErelated courses in the Department of Physical Education and Wellness. Although I’ve been teaching at the post-secondary level for 15+ years, as part of my faculty work—Teaching, Research, Service—I have continued to focus on developing and nurturing symbiotic partnerships with schools across Alberta (e.g., working alongside teachers, educational assistants, students, community members). Ultimately, discovering ways to fuse my teaching, research, and service has continued to help motivate me as a Professor of Education; my primary goals continue to focus on promoting quality Physical Education and Wellness and healthy school communities. And it is for this reason that I am contributing this blog pertaining to my ‘Friends of HPEC Grant’ project, which will focus on ‘Cooperative Learning Activities’ (CLA) in K-6 Physical Education and Wellness programs. Throughout the 2025-26 school year, I will be partnering with three schools in Alberta and their K-6 classes. Below is a brief description of the project—entitled, CUE-CLA Project—followed by some initial thoughts pertaining to the teaching of cooperative learning activities. 

CUE-CLA Project Blog Series: As part of the CUE-CLA Project throughout the 2025-26 school year, I plan to contribute a blog series (here) aimed to share the project’s progress. I hope you enjoy Part 1 (below)! 

CUE-CLA PROJECT: A BRIEF DESCRIPTION 

‘Cooperative Learning Activities’ assist greatly in K-6 student learning and development (e.g., fundamental movement skills, dimensions of wellness, physical literacy). Throughout my career, as a school teacher and teacher educator, I have presented and published extensively on K-6 cooperative learning activities. And, purposefully, I have done so in a collaborative environment (e.g., working alongside colleagues, pre-service teachers, school teachers, K-6 students). For this CUE-CLA Project, I plan to develop an updated K-6 cooperative learning activities in-class workshop and supporting resource. 

CUE-CLA Project Team. Two CUE pre-service teachers will assist in the development, facilitation, and publication process, providing future HPEC members (as future teachers/PHE champions!) with an opportunity to engage in a meaningful PHErelated project aimed to have a direct impact on student learning in Physical Education and Wellness (while also becoming more aware of the countless benefits HPEC membership can offer throughout their careers in education). Also, an experienced PHE teacher/champion will take part throughout the project with various teaching- and research-related tasks (e.g., in-class workshop development). 

COOPERATIVE LEARNING ACTIVITIES: TEACHING CONSIDERATIONS FOR K-6 STUDENT LEARNING 

Cooperative learning activities are well-suited for K-6 students to experience physical activity, enjoyment, and success. Alongside a focus on inclusion and maximum participation, cooperative learning activities have been found to support innovation, problem-solving, communication, learning transference, fundamental movement skill development, peer-topeer relationships, and many other important life skills (e.g., understanding different roles, encouraging others, empathy). While considering positive learning outcomes that arise from cooperative learning activities (e.g., cognitive, physical, emotional, social), this CUE-CLA Project Blog Series, throughout the 2025-26 school year, will aim to offer gentle reminders in regard to planning, teaching, and evaluating cooperative learning activities for K-6 student learning (e.g., key elements, modifications, activity examples; for additional information, see Bradford, 2025; Bradford, 2023 & Bradford et al., 2014). 

COOPERATIVE LEARNING ACTIVITIES: KEY ELEMENTS. When students are engaged in genuinely structured cooperative learning activities, a number of key elements emerge, such as: participation, trust, and success—all leading to an immeasurable amount of cognitive, physical, emotional, and social benefits for all learners. 

Participation: Each group member will be fully engaged by fulfilling assigned roles and responsibilities associated with completing a group task; input from each group member will fuse into group success. 

• Related Question (Participation): How can teachers ensure each group member is fully engaged and fulfilling assigned roles and responsibilities, and in what ways can all group members encourage full group participation? 

Trust: Each group member will be provided with several opportunities to nurture trust amongst the group by fulfilling assigned roles and responsibilities, encouraging both verbal and non-verbal communication, and supporting the group while striving to complete a group task. 

• Related Question (Trust): How can teachers ensure each group member helps with the trust-building throughout the group, and in what ways can all group members promote trust when striving to complete a group task? 

Success: Each group member will contribute to group success in a number of ways; by fulfilling assigned roles and responsibilities and encouraging group members to do the same, each group member will feel a sense of recognition upon group success (recognition that would not occur without ‘whole group buy-in’ while striving to complete a group task). 

• Related Question (Success): How can teachers ensure each group member feels a sense of recognition alongside other group members, and in what ways can all group members promote this collective sense of recognition leading to group success? 

COOPERATIVE LEARNING ACTIVITIES: MODIFICATIONS. When considering cooperative learning activities, there are numerous modification strategies to help ensure effective learning experiences for all students. As it is important to plan developmentally appropriate learning activities that promote inclusion and maximum participation, one way to help modify cooperative learning activities is the REPS Model. 

R – Rules: modify the rules to simplify or add a level of complexity 

E – Equipment: modify the amount, colour, size, type, and/or weight of the equipment 

P – Participants: modify the size of the groups (e.g., pairs/group, 3-4/group, half class/group) 

S – Space: modify the size and/or location of the space (e.g., small or large spaces, gymnasium space, outdoor space, classroom space) 

COOPERATIVE LEARNING ACTIVITIES: EXAMPLES & POTENTIAL MODIFCATIONS (REPS) Borrowed from a recent CATCA presentation (see Bradford, 2025), a few simple and commonly-taught cooperative learning activities for K-6 teachers to consider employing and modifying (REPS) in their Physical Education and Wellness programs include the following: 

CLA 1. Alphabet/Number Soup: In groups, students create letters, words, or numbers using only their bodies. 

• R: Create capital or lower-case letters 

• E: Add equipment 

• P: Allow more or less students 

• S: Letters/numbers must take up a set space (e.g., “In groups., create the largest ‘B’ possible.”) 

CLA 2. Ball Balance: In pairs, students raise and balance a ball between them in unique ways (e.g., stationary, while moving around the provided space). 

• R: Select different body parts to balance the ball 

• E: Use different sized balls and/or lighter/heavier balls 

• P: Allow for groups of 3 

CLA 3. Group Juggle: Divide students into groups of 5-7; provide each group with an object that can be passed; ask students to stand in a circle facing each other; one person passes the object to someone across the circle; the person receiving the object then passes it to another group member until everyone has received and passed the object once (*ask students to try not to pass to the person beside them); the object should return back to the person who started; the passing sequence will remain the same in all future attempts. 

• R: Pass with one hand, roll the ball 

• E: Use a bean bag, larger/smaller objects, add objects 

• P: Allow more or less students 

• S: Take a step back or move closer together 

CLA 4. Hoop Circle: In small groups (e.g., 4-6), students stand in a circle holding hands; a hula hoop will be rested between two students’ clasped hands; without releasing their hands, students will pass the hula hoop around the circle. 

• R: Change the hula hoop direction 

• E: Use multiple hula hoops, different sized hula hoops 

• P: Allow more or less students 

CLA 5. Triangle Tag: In groups of 4, three students form a triangle holding hands, with the 4th person assigned to be “It”; one student in the triangle is designated as the person to be caught; “It” has to run around the triangle trying to tag the designated person on their back; “It” cannot reach across the triangle; the two other students act as “blockers” trying to save their group member from being tagged (*change roles frequently to offer students a chance at each role). 

• E: “It” tries to tag an implement (e.g., tail) 

• S: The “triangle” must stay within a set boundary 

CONCLUDING THOUGHTS 

Cooperative learning activities can play an effective role in student learning; benefits are immeasurable. Moving forward, as part of the CUE-CLA Project, I plan to contribute a series of blogs for the HPEC Community. Throughout the 2025-26 school year, I am excited to work alongside three schools in Alberta, and I am looking forward to sharing my work with you—the HPEC Community—as the CUE-CLA Project aims to support quality Physical Education and Wellness and healthy school communities. To help me begin, my intention for this first CUE-CLA Project blog has been to share a brief description of my teaching background and the CUE-CLA Project, along with a few considerations related to teaching cooperative learning activities in K-6 Physical Education and Wellness (e.g., key elements, activity examples). Lastly, the ‘Resource Corner’ lists a few selected articles, etc. related to my work pertaining to the teaching of cooperative learning activities for K-6 student learning. Feel free to have a look, and if you would like me to share any additional information, simply email me: brent.bradford@concordia.ab.ca. I am always glad to set up a virtual conversation to discuss this work with you! 

Once again, “Thank You” to HPEC for supporting the CUE-CLA Project (Friends of HPEC Grant). 

RESOURCE CORNER 

A Couple CLA-related Articles: 

Bradford, B. (2023). Cooperative learning activities: A new school year is an ideal time for cooperative skill development. Canadian Teacher Magazine. (Fall 2023), 30-31. https://canadianteachermagazine.com/2023/09/24/cooperativelearning-activities-a-new-school-year-is-an-ideal-time-for-cooperative-skill-development/ 

Bradford, B.D., Hickson, C.N., & Evaniew, A.K. (2014). The cooperative learning equation: An effective approach in elementary school physical education. Physical and Health Education Journal, 80(3), 6-13. 

A Recent CLA-related Presentation: 

Bradford, B. (2025, February 20). Cooperative learning activities for K-6 students. Central Alberta Teachers' Convention Association (CATCA). Red Deer, AB. 

A Couple CLA-related Articles (I am planning to review this summer): 

Schulze, C., von Huth, M., & Schlesinger, T. (2025) Analysis of teachers’ cooperative learning strategies and practices in physical education. Sport, Education and Society, 30(1), 121-136. 

• Link to this article: https://doi.org/10.1080/13573322.2023.2277750 

Kim, M. & Park, S. (2024) Better together: Promoting cooperative learning in physical education. Strategies, 37(2), 38-40. 

• Link to this article: https://doi.org/10.1080/08924562.2024.2304177

Thursday, 21 August 2025

Welcome to the 2025-2026 School Year…Some Helpful PE Tips to Start Your Year

 Submitted by: Sonia Sheehan, Physical Education Specialist and HPEC Member

The beginning of the school year is an exciting time filled with unlimited possibilities to enhance your PE program. Taking some time at the start of the school year to add something new can excite student interest and innovate professional practice. Some things to consider at the start of the school year include: adding professional guest presenters for specialized student learning opportunities, planning special active school community events, purchasing new PE equipment, and exploring professional growth plan topics. As you start the new school year here are a few tips to think about…

Professional Guest Presenters:

Bringing in professional guest presenters can provide specialized student learning opportunities that might not be possible within the regular capabilities of your PE program. These guest presenters have the ability to ignite student interest in a new activity and promote engagement in physical activity beyond the school walls. Some examples of guest presenters available to Alberta schools include:

·       Classroom Lacrosse: https://elev8lacrosse.com/classroom-lacrosse/

·       Inline Skating: https://alieninline.com/school-inline-skating/

·       Curling: https://rocksandrings.com/programs/rocks-and-rings/

·       Fencing: https://fencingcalgary.com/

·       Dance: https://www.soundkreations.com/

·       Triathlon: https://www.triathlonalberta.ca/schools

·       Track and Field: https://minilegends.ca/

·       Aerobic/Fitness Drumming: https://www.drumfit.com/for-schools

Planning Special Active School Community Events:

Planning for an early in the school year special event linked to your physical education program can excite your school community and promote physical activity outside school hours. Some special event ideas could include:

·       Hosting a “Back to School Family Active Evening” to engage your school community in physical activity. An after school hours evening can include a variety of active opportunities hosted in your gymnasium, school fields, tarmac and the school playground. Recruiting teachers, past students or parent volunteers can help run a variety of active opportunities. 

·       Scheduling a “Family PE Week” with a focus on families engaging in physical activity through a weeklong initiative. Using the free resources available on the OPEN PE site can make the planning a “Family PE Week” a breeze. https://openphysed.org/familieslovepe

·       Running a school community Terry Fox Run. The fall of 2025 marks the 45th anniversary of Terry Fox’s Marathon of Hope. https://terryfoxschoolrun.org/

Purchasing New PE Equipment:

One of the simplest ways to excite student interest is the addition of new PE equipment for your PE program. Exploring your preferred PE equipment supplier catalogue can provide ideas for new equipment to innovate your program. Often your school council or school casino society might be able to provide funding to cover the cost of purchasing new PE equipment. Some of the Alberta and Canadian PE equipment suppliers include:

·       Gopher: https://gophersport.com/digital-canada

·       North Star Sports: https://northstarsports.com/

·       School Specialty: https://www.schoolspecialty.ca/physical-education-sport

·       Sportfactor: https://sportfactor.net/

·       Wintergreen: https://www.wintergreen.ca/sports-recreation

An example of new PE equipment is circus arts equipment. Circus arts equipment is an option of something that might not currently be part of your PE program. Circus arts can be an innovative way to reach curricular outcomes that promotes high levels of student engagement. Some examples of circus arts equipment include:

·       Juggling Balls: https://gophersport.com/softsqueeze-juggling-balls?queryID=1d1ed41981496f3ff88cb5d5c1615761&objectID=508035&indexName=gs_production_default_products

·       Juggling Clubs: https://www.schoolspecialty.ca/sportime-juggling-foam-clubs-set-of-3-2094881

·       Juggling Scarves: https://www.wintergreen.ca/scarves-set-of-3-wsp87100

·       Juggling Rings: https://sportfactor.net/JUGGLING-RINGS-p/j45.htm

·       Juggling Devil Sticks: https://northstarsports.com/product/juggling-devil-sticks/

·       Juggling Diablos: https://sportfactor.net/JUGGLING-DIABLO-p/jd21.htm

·       Plate Spinning/Plate Juggling: https://northstarsports.com/product/juggling-plate-set/

·       Step Stilts: https://www.schoolspecialty.ca/pull-buoy-step-n-stilts-set-of-6-pairs-1282649

·       Balance Boards: https://gophersport.com/rainbow-rockerwalker-balance-seesaw

Exploring Professional Growth Plan Topics:

Alberta teachers’ professional responsibility of pursuing continuous learning through a professional growth plan encourages ongoing learning throughout your teaching career. Choosing a topic that is interesting, relevant to yourself, your students, and your school and sparks thoughtful reflection into your teaching practice is important. Coming up with a professional growth plan topic is a start of year thought process. Some topics related to physical education to consider include:

·       Exploring and learning with Ever Active Schools podclass episodes: https://everactive.org/podclass/the-podclass-episodes/

·       PHE Canada learning modules: https://phecanada.ca/professional-learning/training-and-certification

·       NCCP Education and Training through learning modules:

o   https://coach.ca/new-coaching/about-nccp

o   https://coach.ca/training-modules?track=278

o   https://coach.ca/training-modules?search=&delivery%5B270%5D=270&sort_bef_combine=created_DESC&track=All

·       In-depth exploration, examination and implementation of the new Alberta Physical Education and Wellness Curriculum: https://curriculum.learnalberta.ca/ciihub/en/home

·       Universal Designs for Learning (UDL) to accommodate a variety of needs of learners with a possible learning resource of the OPEN PE learning modules: https://varsityuniversity.org/open/

Take some time to thoughtfully contemplate the start of the school year and think about how you can make this school year the best one yet! Will you spark student interest and innovate your professional practice through professional guest instructors, special events, new PE equipment or an exciting topic to explore through your professional growth plan?

Wishing you an active and engaging 2025-2026 school year!